When a shot is missed roll the 1d6 to determine who battles for both teams for the rebound. 

After determining the position battle, the rebound process is simple ORB (offensive rebound) rating subtracting the defensive player’s DRB rating to find the offensive rebound range. Roll the percentile dice. If the number on the dice is equal to or less then the offensive rebound range the offensive player snares the rebound and may either shoot again, by rolling the percentile dice and applying the roll to the ‘Good’ range of the original shot and starting the shooting process again, or start another possession by rolling all three dice and referring to the ‘Possession Chart’ for a new ballhander. 

If the number on the percentile dice rebound roll is outside the adjusted ORB range, then the defensive player grabs the rebound and starts another possession by rolling all three dice against his ‘Offense’ range or roll against the free break check. 



     



Example: The rebound battle roll of a 2 shows a SG battle, since positions are interchangeable a 1 or 2 is a G battle. Chelsea Wooten with a 30 ORB as the offensive player versus Erin Woodson with a 22 DRB. So 30 ORB minus 22 DRB equals a 1-8 chance of an offensive rebound on the battle roll. (30-22=8). The percentile roll is a 7 so Wooten wins the battle. 

If the roll had been a 78 Woodson wins the battle. 

Roll percentile dice under ‘Offense’ on Woodson's card to start the next possession.

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