Foul Trouble/Playing Loose
Sometimes a player will get into foul trouble late in a game, yet you may want to keep him in the game anyway. To try to avoid additional fouls committed by that player, you can elect to have him play “loose.” This is like a matador defensive posture; the defender sacrifices some defense in exchange for an avoidance of the whistle.
Playing “loose” can only be used in the fourth quarter or over time, and if a player has at least four fouls.
When a defender is playing “loose,” the following changes are made in reference to the player he is guarding:
1.Add +5 to any roll made under the ‘Defense’ call.
2. Subtract (-1) from the defender Shot Mod. (If the defender has a zero base then his Shot Mod becomes +1.
To keep things simple, once a player is considered to be playing “loose,” he should remain in that posture until he’s removed from the game. More than one player per team may be allowed to play “loose” at the same time. Use a disc or coin to remind you which player(s) is/are playing “loose.”
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