Sometimes a team’s offense breaks down and the shot clock either expires, or a player has to hoist a lower percentage shot to beat the shot clock buzzer. PT Games Basketball simulates the event in this manner: if, after three throws of the Percentile Dice, a shot has not been taken on the fourth throw of Percentile Dice dice ONLY, subtract -5 from the pass recipient’s ‘Offense’ roll.. This simulates his awareness that an action must soon be taken. If a shooter is still not found after this fourth roll, then a 24-second violation has occurred. 

Mark the time clock as using one possession for any actions taken the third pass. 


Note the 3 rolls rule does not include ‘Defense’ calls for a Pass. Also, ‘passes’ from the defensive card to the same player do not count as passes for 24-second violations. 


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